Posts Tagged ‘Windows RT’
Blog
A while back, we have published a small case study illustrating our experiences gained in the course of porting an existing WP7-based application to WinRT. As we are continuously growing our competencies regarding WinRT development, we were able to identify a bunch of further differences between WinRT XAML and WPF XAML (as well as Silverlight […]
Blog
Sensors are one of the most defining features that distinguish mobile devices such as tablets or smartphones from common PCs. This being the case, we have been enormously enthusiastic to play around with these components when our brand-new Surface RT tablet arrived recently. And by the way, this device feels like a charm. Eventually, we […]
Blog
This blog post seeks to demonstrate the capabilities of Windows 8 “live tiles” and “badges” as initially introduced in Microsoft´s design language Modern UI (also referred to as Metro UI). Being one of the most defining UI elements in Modern UI style, the concept of (live) tiles should be worth looking at a bit closer.
Blog
I. Setting To begin with, the application we intended to port as a first get-in-touch with Windows RT (also referred to as Windows Runtime, WinRT) is a small, Windows Phone 7 based soccer game leveraging the mightiness of Silverlight as a subset of the Windows Presentation Foundation (WPF). Therefore, the game´s entire frontend had been […]
Blog
Launching their new operating system Windows 8, Microsoft establishes an entire set of novel technologies and concepts. The familiar desktop will be supplemented with an additional Start screen in “Modern UI” style (formerly known as “Metro UI” style); in addition to that, Microsoft introduces a new application type called “Windows Store App” (also referred to […]